HAMPTON- F.A.C.T
HAMPTON- F.A.C.T
Hampton F.A.C.T. transforms four 2D branded characters into fully animated 3D personalities for Hampton's internal 2025 conference. Each character embodies a brand value — Friendly, Authentic, Caring, and Thoughtful — brought to life through character animation that interacted live with the conference host in real time.
client
Hampton
Year
2025
Category
INTERACTIVE
agency
THINKWELL
CREATIVE INTENT
CREATIVE INTENT
Hampton F.A.C.T. began with a single ask — take four 2D branded characters and bring them fully to life in 3D for Hampton's internal 2025 conference.
The opportunity came through Thinkwell, who needed one person to own the entire 3D pipeline: modeling, texturing, shading, rigging, animation, lighting, rendering, and compositing.
With over a decade of experience across every one of those disciplines, the answer was yes.
Each character carried a brand value — Friendly, Authentic, Caring, and Thoughtful — and the animation had to make those values feel alive, not just labeled. The creative challenge was making each character move, react, and exist in a way that made their personality self-evident the moment they appeared on screen.
Hampton F.A.C.T. began with a single ask — take four 2D branded characters and bring them fully to life in 3D for Hampton's internal 2025 conference.
The opportunity came through Thinkwell, who needed one person to own the entire 3D pipeline: modeling, texturing, shading, rigging, animation, lighting, rendering, and compositing.
With over a decade of experience across every one of those disciplines, the answer was yes.
Each character carried a brand value — Friendly, Authentic, Caring, and Thoughtful — and the animation had to make those values feel alive, not just labeled. The creative challenge was making each character move, react, and exist in a way that made their personality self-evident the moment they appeared on screen.
CREATIVE INTENT
Hampton F.A.C.T. began with a single ask — take four 2D branded characters and bring them fully to life in 3D for Hampton's internal 2025 conference.
The opportunity came through Thinkwell, who needed one person to own the entire 3D pipeline: modeling, texturing, shading, rigging, animation, lighting, rendering, and compositing.
With over a decade of experience across every one of those disciplines, the answer was yes.
Each character carried a brand value — Friendly, Authentic, Caring, and Thoughtful — and the animation had to make those values feel alive, not just labeled. The creative challenge was making each character move, react, and exist in a way that made their personality self-evident the moment they appeared on screen.
PROCESS & CRAFT
PROCESS & CRAFT
The pipeline began with modeling. Each character was built in Autodesk Maya — two days per character — with texturing handled in Substance Painter and ZBrush to achieve a look that was realistic but stylized, grounded but characterful.
Rigging followed — four days inside Maya using a bipedal template from Advanced Skeleton Tool as the foundation, then customized entirely around how each character would move and perform.
Animation direction was drawn directly from each character's name.
Friendly was designed to be bouncy, bubbly, and bright. Authentic moved with weight and deliberate intention. Caring was soft, delicate, and airy. Thoughtful moved like a leader — confident, measured, and purposeful.
A unique client request added an additional layer of craft — graphic mouth shapes mixed into the 3D characters. A full set of phoneme shapes — a, ae, ee, o, woo — alongside smile, surprise, and closed expressions were created and composited in Adobe After Effects, giving each character a distinctive, expressive voice to match their provided voiceover.
The pipeline began with modeling. Each character was built in Autodesk Maya — two days per character — with texturing handled in Substance Painter and ZBrush to achieve a look that was realistic but stylized, grounded but characterful.
Rigging followed — four days inside Maya using a bipedal template from Advanced Skeleton Tool as the foundation, then customized entirely around how each character would move and perform.
Animation direction was drawn directly from each character's name.
Friendly was designed to be bouncy, bubbly, and bright. Authentic moved with weight and deliberate intention. Caring was soft, delicate, and airy. Thoughtful moved like a leader — confident, measured, and purposeful.
A unique client request added an additional layer of craft — graphic mouth shapes mixed into the 3D characters. A full set of phoneme shapes — a, ae, ee, o, woo — alongside smile, surprise, and closed expressions were created and composited in Adobe After Effects, giving each character a distinctive, expressive voice to match their provided voiceover.
PROCESS & CRAFT
The pipeline began with modeling. Each character was built in Autodesk Maya — two days per character — with texturing handled in Substance Painter and ZBrush to achieve a look that was realistic but stylized, grounded but characterful.
Rigging followed — four days inside Maya using a bipedal template from Advanced Skeleton Tool as the foundation, then customized entirely around how each character would move and perform.
Animation direction was drawn directly from each character's name.
Friendly was designed to be bouncy, bubbly, and bright. Authentic moved with weight and deliberate intention. Caring was soft, delicate, and airy. Thoughtful moved like a leader — confident, measured, and purposeful.
A unique client request added an additional layer of craft — graphic mouth shapes mixed into the 3D characters. A full set of phoneme shapes — a, ae, ee, o, woo — alongside smile, surprise, and closed expressions were created and composited in Adobe After Effects, giving each character a distinctive, expressive voice to match their provided voiceover.

PROBLEM & SOLUTION
PROBLEM & SOLUTION
Three distinct challenges defined this project: timeline, scope clarity, and technical complexity.
The first was timeline. Six weeks sounds generous — until it's a single artist responsible for an entire 3D pipeline across four fully rigged and animated characters. Rather than committing blindly, test modeling sessions were run on day one to measure time per character. By the next day, a confident answer was delivered: six weeks was achievable.
The second was scope. The agency's script hadn't fully accounted for the live interactive dynamic between the characters and the conference host. After seeking clarification directly from Hampton, the interaction requirement was confirmed — and a detailed shot list was built, organized, and submitted for approval before a single frame of animation began. Transparency over assumption.
The third was technical. Character C's signature soft fur required a solution that matched the concept artist's vision exactly. Maya's XGen tool was used to generate realistic, volumetric fur — iterated until the spotty red and pink texture felt as soft and characterful as the 2D design intended.
Three distinct challenges defined this project: timeline, scope clarity, and technical complexity.
The first was timeline. Six weeks sounds generous — until it's a single artist responsible for an entire 3D pipeline across four fully rigged and animated characters. Rather than committing blindly, test modeling sessions were run on day one to measure time per character. By the next day, a confident answer was delivered: six weeks was achievable.
The second was scope. The agency's script hadn't fully accounted for the live interactive dynamic between the characters and the conference host. After seeking clarification directly from Hampton, the interaction requirement was confirmed — and a detailed shot list was built, organized, and submitted for approval before a single frame of animation began. Transparency over assumption.
The third was technical. Character C's signature soft fur required a solution that matched the concept artist's vision exactly. Maya's XGen tool was used to generate realistic, volumetric fur — iterated until the spotty red and pink texture felt as soft and characterful as the 2D design intended.
PROBLEM & SOLUTION
Three distinct challenges defined this project: timeline, scope clarity, and technical complexity.
The first was timeline. Six weeks sounds generous — until it's a single artist responsible for an entire 3D pipeline across four fully rigged and animated characters. Rather than committing blindly, test modeling sessions were run on day one to measure time per character. By the next day, a confident answer was delivered: six weeks was achievable.
The second was scope. The agency's script hadn't fully accounted for the live interactive dynamic between the characters and the conference host. After seeking clarification directly from Hampton, the interaction requirement was confirmed — and a detailed shot list was built, organized, and submitted for approval before a single frame of animation began. Transparency over assumption.
The third was technical. Character C's signature soft fur required a solution that matched the concept artist's vision exactly. Maya's XGen tool was used to generate realistic, volumetric fur — iterated until the spotty red and pink texture felt as soft and characterful as the 2D design intended.





IMPACT
IMPACT
Hampton F.A.C.T. was delivered on time — every character, every shot, every expression.
The four characters made their live debut at Hampton's internal 2025 conference — performing interactively alongside a live host in front of a full conference audience. For a project built entirely by one artist, it was a technically and creatively ambitious moment that landed exactly as intended.
F.A.C.T. gave Hampton's brand values a face, a voice, and a personality — transforming abstract brand pillars into characters an audience could watch, relate to, and remember long after the conference ended.
That's the power of bringing 2D to life in 3D.
Hampton F.A.C.T. was delivered on time — every character, every shot, every expression.
The four characters made their live debut at Hampton's internal 2025 conference — performing interactively alongside a live host in front of a full conference audience. For a project built entirely by one artist, it was a technically and creatively ambitious moment that landed exactly as intended.
F.A.C.T. gave Hampton's brand values a face, a voice, and a personality — transforming abstract brand pillars into characters an audience could watch, relate to, and remember long after the conference ended.
That's the power of bringing 2D to life in 3D.
IMPACT
Hampton F.A.C.T. was delivered on time — every character, every shot, every expression.
The four characters made their live debut at Hampton's internal 2025 conference — performing interactively alongside a live host in front of a full conference audience. For a project built entirely by one artist, it was a technically and creatively ambitious moment that landed exactly as intended.
F.A.C.T. gave Hampton's brand values a face, a voice, and a personality — transforming abstract brand pillars into characters an audience could watch, relate to, and remember long after the conference ended.
That's the power of bringing 2D to life in 3D.


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©2026 MICHAEL KO DESIGN
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