RELIC - ANCIENT AMBER
RELIC - ANCIENT AMBER
A fully AI-generated 36-second spec commercial, built entirely with Seedance 2.0, exploring what it means to make an AI brand feel human, honest, and useful — not flattering.
A fully AI-generated 36-second spec commercial, built entirely with Seedance 2.0, exploring what it means to make an AI brand feel human, honest, and useful — not flattering.
client
RELIC BREWING (SPEC)
Year
2026
Category
AI SPEC COMERCIAL
CREATIVE INTENT
CREATIVE INTENT
The group challenge was to build a brand worth believing in using Papyrus. The concept landed on an ancient Egyptian brewery. Logo and labels were the group's. The commercial was mine.
A logo and a label can only carry a brand so far. Tone sells it — who this beer is for and what world it belongs to.
The Indiana Jones homage does two jobs. The obvious one: temple raider, Egyptian brewery, same frame. The one that matters: men in their thirties and forties grew up on those films. The wardrobe, the timing, the shape of the hero read instantly to them and to nobody else. The story wasn't chosen because it fit the brand. It was chosen because it fit the buyer.
Everything follows from that. Comedy played straight against cinematic craft, not motion graphics. One man alone in frame — because the target isn't watching an adventurer. He's watching himself as one.
The group challenge was to build a brand worth believing in using Papyrus. The concept landed on an ancient Egyptian brewery. Logo and labels were the group's. The commercial was mine.
A logo and a label can only carry a brand so far. Tone sells it — who this beer is for and what world it belongs to.
The Indiana Jones homage does two jobs. The obvious one: temple raider, Egyptian brewery, same frame. The one that matters: men in their thirties and forties grew up on those films. The wardrobe, the timing, the shape of the hero read instantly to them and to nobody else. The story wasn't chosen because it fit the brand. It was chosen because it fit the buyer.
Everything follows from that. Comedy played straight against cinematic craft, not motion graphics. One man alone in frame — because the target isn't watching an adventurer. He's watching himself as one.
CREATIVE INTENT
The group challenge was to build a brand worth believing in using Papyrus. The concept landed on an ancient Egyptian brewery. Logo and labels were the group's. The commercial was mine.
A logo and a label can only carry a brand so far. Tone sells it — who this beer is for and what world it belongs to.
The Indiana Jones homage does two jobs. The obvious one: temple raider, Egyptian brewery, same frame. The one that matters: men in their thirties and forties grew up on those films. The wardrobe, the timing, the shape of the hero read instantly to them and to nobody else. The story wasn't chosen because it fit the brand. It was chosen because it fit the buyer.
Everything follows from that. Comedy played straight against cinematic craft, not motion graphics. One man alone in frame — because the target isn't watching an adventurer. He's watching himself as one.
PROCESS & CRAFT
PROCESS & CRAFT
The synopsis was mine, written start to end in Claude and iterated toward commercial cuts — fast, legible, every shot carrying the story forward. Nothing decorative.
Getting the exact angles meant building 3D animatics before anything else. Camera, cut points, action, the trajectory of the face, when dialogue starts, expression and gesture — all iterated with Claude and locked before a frame was generated.
Character sheets, environments, product and label artwork built and locked as references. Post grade, compositing and fixes in After Effects and Premiere. Edit and sound design by me.
The synopsis was mine, written start to end in Claude and iterated toward commercial cuts — fast, legible, every shot carrying the story forward. Nothing decorative.
Getting the exact angles meant building 3D animatics before anything else. Camera, cut points, action, the trajectory of the face, when dialogue starts, expression and gesture — all iterated with Claude and locked before a frame was generated.
Character sheets, environments, product and label artwork built and locked as references. Post grade, compositing and fixes in After Effects and Premiere. Edit and sound design by me.
PROCESS & CRAFT
The synopsis was mine, written start to end in Claude and iterated toward commercial cuts — fast, legible, every shot carrying the story forward. Nothing decorative.
Getting the exact angles meant building 3D animatics before anything else. Camera, cut points, action, the trajectory of the face, when dialogue starts, expression and gesture — all iterated with Claude and locked before a frame was generated.
Character sheets, environments, product and label artwork built and locked as references. Post grade, compositing and fixes in After Effects and Premiere. Edit and sound design by me.

CHALLENGE & SOLUTION
CHALLENGE & SOLUTION
Generative video drifts. Camera wanders, characters shift, continuity breaks — if you let the model make those calls. The animatics were the control layer. Blocking the whole spot in 3D meant the model was filling in a plan, not inventing one.
Generative video drifts. Camera wanders, characters shift, continuity breaks — if you let the model make those calls. The animatics were the control layer. Blocking the whole spot in 3D meant the model was filling in a plan, not inventing one.
CHALLENGE & SOLUTION
Generative video drifts. Camera wanders, characters shift, continuity breaks — if you let the model make those calls. The animatics were the control layer. Blocking the whole spot in 3D meant the model was filling in a plan, not inventing one.




IMPACT
IMPACT
The real outcome was the workflow. 3D animatics feeding AI generation is a genuinely powerful route — the animatic carries the direction, the model carries the render, and neither is asked to do the other's job.
It also pushed Seedance 2.5 to its limits and mapped where they actually are, on a spot that would otherwise have needed a set, a cast and a budget to find out.
The real outcome was the workflow. 3D animatics feeding AI generation is a genuinely powerful route — the animatic carries the direction, the model carries the render, and neither is asked to do the other's job.
It also pushed Seedance 2.5 to its limits and mapped where they actually are, on a spot that would otherwise have needed a set, a cast and a budget to find out.
IMPACT
The real outcome was the workflow. 3D animatics feeding AI generation is a genuinely powerful route — the animatic carries the direction, the model carries the render, and neither is asked to do the other's job.
It also pushed Seedance 2.5 to its limits and mapped where they actually are, on a spot that would otherwise have needed a set, a cast and a budget to find out.


More Works More Works
More Works More Works
©2026 MICHAEL KO DESIGN
Go Back To Top
©2026 MICHAEL KO DESIGN
Go Back To Top


